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| Equipment Requirements |
When a real train
starts and stops, it does so slowly because there is a massive amount
of weight involved. This falls into the scientific realm of "inertia"
- when a body is at rest it tends to stay at rest, when in motion
it tends to stay in motion - unless acted upon by an outside force.
The more weight involved, the more energy required to overcome inertia.
Mass times the speed equals the momentum force. The more mass there
is, the greater the momentum - i.e., the greater external force is
needed to change the inertial force of the mass. |
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With our models there is very little inertial mass, but a great deal of external force - in comparison to real locomotives. There is much greater energy that can be exerted against the relatively low inertia of our model trains. This means our trains can start and stop almost on a dime, so to speak. Because the power-to-inertia ratio of our models is nowhere near that of real trains, methods have been devised that can be used to force our models to act like real trains. Since momentum is the force we're dealing with, momentum is the term we use to identify the feature to make model trains react slowly to Acceleration and Deceleration - simulating the heavy mass of a loaded train. Without momentum, a model can achieve full speed almost instantly. Obviously, this isn't how real trains run. But with momentum activated, the train will react more slowly, like a real one, whether the operator likes it or not. |
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With DC Analog, throttles can be purchased that provide Momentum. With some, momentum only works with Acceleration. A set deceleration momentum is slightly dangerous. Because most people would not start slowing the trains down soon enough, deceleration momentum would take the train beyond the stopping point and crash. Momentum in these units is usually not programmable. You can turn it on and use whatever momentum the throttle manufacturer designed it for, or you can turn it off. While momentum is not an innovation of DCC, it is inherent to DCC. With DCC, you not only can adjust momentum on-the-fly to suit your needs, depending on the length of train and how many locos are pulling it, but can also set momentum for acceleration and deceleration differently - a train can usually stop faster than it starts. Allowing this in our models will certainly help avoid costly accidents. There are several trains of thought regarding momentum:
Acceleration momentum is handled
in CV3, deceleration momentum in CV4. Acceleration momentum keeps
you from starting the train faster than it should start, deceleration
momentum keeps you from stopping the train faster than it should stop.
While acceleration momentum can be frustrating for some people, deceleration
momentum can be devastating for some - as previously discussed and
discussed some more below. For people who want to use it simply to keep from having to simulate a loaded train manually, it's best if they don't program too much deceleration momentum in. Most people, without some practice, simply can't gauge when to start decelerating to make the train stop at the appointed spot. If coming to the end of a spur or up to a cut of cars for coupling, this can be devastating. You can turn the throttle to zero and the train continues to go, slowing down only as fast as the programmed momentum allows it to. By not programming as much momentum into deceleration as you have in acceleration momentum, it gives you a little more leeway in that judgement - at least until you get enough practice to avoid accidents. |
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Personally, I don't use momentum
any more. Before 128 speed steps with DCC, momentum was absolutely
necessary to keep locos from "jumping" from one speed step
to another. But with 128-speed-step control, along with Digitrax's
digital encoder knobs, you can easily simulate a loaded train by clicking
through the speed steps one by one. |
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128 speed steps,
controlled by digital encoders, provides control so fine that you
can't tell the speed difference from one speed step to the next unless
you have something to gauge it by - such as another train running
at the same speed on a parallel track. Call me a control freak, but
I enjoy having this kind of control - and momentum takes part of that
away. |
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| Equipment Requirements for Momentum |
Momentum is strictly a decoder function. Once programmed it works on all DCC layouts. Not only that, it is also useful for stopping blocks as outlined on the Braking Section page. So far as I know, all decoders offer acceleration and deceleration momentum. It's one of the basics of DCC decoders. Even though they all offer it, they don't all implement it the same - check the documentation for your decoder. Momentum is not intrusive. It comes turned off and you don't have to use it unless you want to. |