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Equipment Requirements
When a real train starts and stops, it does so slowly because there is a massive amount of weight involved. This falls into the scientific realm of "inertia" - when a body is at rest it tends to stay at rest, when in motion it tends to stay in motion - unless acted upon by an outside force. The more weight involved, the more energy required to overcome inertia. Mass times the speed equals the momentum force. The more mass there is, the greater the momentum - i.e., the greater external force is needed to change the inertial force of the mass.

With our models there is very little inertial mass, but a great deal of external force - in comparison to real locomotives. There is much greater energy that can be exerted against the relatively low inertia of our model trains. This means our trains can start and stop almost on a dime, so to speak.

Because the power-to-inertia ratio of our models is nowhere near that of real trains, methods have been devised that can be used to force our models to act like real trains. Since momentum is the force we're dealing with, momentum is the term we use to identify the feature to make model trains react slowly to Acceleration and Deceleration - simulating the heavy mass of a loaded train. Without momentum, a model can achieve full speed almost instantly. Obviously, this isn't how real trains run. But with momentum activated, the train will react more slowly, like a real one, whether the operator likes it or not.

Interesting information: Most people think of our models in one dimension. That is, HO scale is 1 to 87, so some people automatically think since our models weigh one pound that that would equate to the real thing weighing only 87 pounds - making our models much lighter than the real thing. But, the accurate equivalent would be 87 x 87 x 87 - three dimensions of mass. A Kato Dash 9, with decoder and details, weighs in at 1 pound 4.5 ounces. That equates to the real thing weighting 843,707 pounds. Considering that the BigBoy steam engine weighed in at only 772,000 pounds, well, you get the idea. As for the motor, the Kato Dash-9 motor has a 1.2-amp stall current at 12 volts. After doing the math (considering all things equal, which they aren't), this equates to a real loco having 12,711 horsepower. Yet the cars they pull are featherweight in comparison to real ones. It's no wonder our trains can make jack-rabbit starts and stops.

With DC Analog, throttles can be purchased that provide Momentum. With some, momentum only works with Acceleration. A set deceleration momentum is slightly dangerous. Because most people would not start slowing the trains down soon enough, deceleration momentum would take the train beyond the stopping point and crash. Momentum in these units is usually not programmable. You can turn it on and use whatever momentum the throttle manufacturer designed it for, or you can turn it off.

While momentum is not an innovation of DCC, it is inherent to DCC. With DCC, you not only can adjust momentum on-the-fly to suit your needs, depending on the length of train and how many locos are pulling it, but can also set momentum for acceleration and deceleration differently - a train can usually stop faster than it starts. Allowing this in our models will certainly help avoid costly accidents.

There are several trains of thought regarding momentum:

  • those who demand it to force trains and engineers to operate realistically,
  • those who want it so they don't have to simulate it themselves,
  • those who absolutely don't want it so they can have 100% control of their trains,
  • and those who simply don't care enough to even think about it.

Acceleration momentum is handled in CV3, deceleration momentum in CV4. Acceleration momentum keeps you from starting the train faster than it should start, deceleration momentum keeps you from stopping the train faster than it should stop. While acceleration momentum can be frustrating for some people, deceleration momentum can be devastating for some - as previously discussed and discussed some more below.

For people who demand full momentum to force the train to run prototypically, they not only can set acceleration and deceleration for the train, but can change it on-the-fly (with OPS-Mode Programming) as they set out and pickup cars during switching. The values programmed into these CVs depend on your assessment of how the train should operate with the amount of cars and load on the train. This will require a certain amount of experimentation to develop some rules of thumb for your operation. In both CVs a value of zero (0) turns momentum off, which is how decoders come from the factory.

For people who want to use it simply to keep from having to simulate a loaded train manually, it's best if they don't program too much deceleration momentum in. Most people, without some practice, simply can't gauge when to start decelerating to make the train stop at the appointed spot. If coming to the end of a spur or up to a cut of cars for coupling, this can be devastating. You can turn the throttle to zero and the train continues to go, slowing down only as fast as the programmed momentum allows it to. By not programming as much momentum into deceleration as you have in acceleration momentum, it gives you a little more leeway in that judgement - at least until you get enough practice to avoid accidents.

Personally, I don't use momentum any more. Before 128 speed steps with DCC, momentum was absolutely necessary to keep locos from "jumping" from one speed step to another. But with 128-speed-step control, along with Digitrax's digital encoder knobs, you can easily simulate a loaded train by clicking through the speed steps one by one.
Interesting thought: With all things model, doing everything to scale just isn't feasible. For example, I'm sure you've heard that it takes a loaded train up to a mile to stop. In HO scale, that's equivalent to 60 feet. I doubt seriously if most people would want their locos to take 60 feet to stop after setting the throttle to zero.
128 speed steps, controlled by digital encoders, provides control so fine that you can't tell the speed difference from one speed step to the next unless you have something to gauge it by - such as another train running at the same speed on a parallel track. Call me a control freak, but I enjoy having this kind of control - and momentum takes part of that away.
Equipment Requirements for Momentum

Momentum is strictly a decoder function. Once programmed it works on all DCC layouts. Not only that, it is also useful for stopping blocks as outlined on the Braking Section page.

So far as I know, all decoders offer acceleration and deceleration momentum. It's one of the basics of DCC decoders. Even though they all offer it, they don't all implement it the same - check the documentation for your decoder.

Momentum is not intrusive. It comes turned off and you don't have to use it unless you want to.

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