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The DS64 quad switch (accessory) decoder is similar to the DS54. Some differences make it easier to understand and use, while other differences make it less versatile. Regardless, the DS54 is discontinued, so any comparison is useless at this point. Here is the DS64 feature list:
The DS64 comes with a housing, and screw terminals are labeled for easy hook-up. There is no programming other than for addresses. All other configuration is through OpSw settings using buttons on the DS64. The DS64's inputs are tied to the outputs. That is, there are two inputs tied to output A, two to output B, and so on. If output A is programmed to be turnout #9, for example, the inputs for that turnout can only affect output A (turnout #9). This means there is no way to control turnouts controlled by other switch decoders from a local input. Further, inputs cannot be configured individually. You can't have one input toggling its turnout while another throws or closes its turnout, while another sends feedback, and yet another does something else. There are combinations that allow some variations, but those are finite. For example, it can be configured for all of the inputs to throw and close their respective outputs. Or, they can be configured where one input will toggle its input while the other sends positive feedback. Or, they can be configured to send block detection messages. Or..., you get the idea. Here are all of the combinations:
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